From e5875000e60d4976f159f287ae3773f1d11960b3 Mon Sep 17 00:00:00 2001
From: riku <risaku@163.com>
Date: 星期五, 22 十二月 2023 17:36:56 +0800
Subject: [PATCH] 调整FYForm表单逻辑

---
 src/views/baseinfo/fysp/scene/CompSceneBaseInfo.vue |  155 ++++++++++++++++++++-------------------------------
 1 files changed, 62 insertions(+), 93 deletions(-)

diff --git a/src/views/baseinfo/fysp/scene/CompSceneBaseInfo.vue b/src/views/baseinfo/fysp/scene/CompSceneBaseInfo.vue
index 4695690..602aaf9 100644
--- a/src/views/baseinfo/fysp/scene/CompSceneBaseInfo.vue
+++ b/src/views/baseinfo/fysp/scene/CompSceneBaseInfo.vue
@@ -1,29 +1,13 @@
 <!-- 鍦烘櫙鍩烘湰淇℃伅缂栬緫 -->
 <template>
-  <FYForm
-    :form-info="_formInfo"
-    :rules="rules"
-    :useReset="true"
-    @submit="submit"
-    @cancel="cancel"
-  >
+  <FYForm :form-info="formInfo" :rules="rules" :useReset="true" @submit="submit" @cancel="cancel">
     <template #form-item="{ formObj }">
       <el-form-item label="鍦烘櫙鍚嶇О" prop="name">
-        <el-input
-          clearable
-          show-word-limit
-          v-model="formObj.name"
-          placeholder="鍦烘櫙鍚嶇О"
-        />
+        <el-input clearable show-word-limit v-model="formObj.name" placeholder="鍦烘櫙鍚嶇О" />
       </el-form-item>
       <el-form-item label="鍦烘櫙绫诲瀷" prop="_typeObj">
         <el-select v-model="formObj._typeObj" placeholder="鍦烘櫙绫诲瀷">
-          <el-option
-            v-for="s in sceneTypes"
-            :key="s.value"
-            :label="s.label"
-            :value="s"
-          />
+          <el-option v-for="s in sceneTypes" :key="s.value" :label="s.label" :value="s" />
         </el-select>
       </el-form-item>
       <el-form-item label="鐪�/甯�/鍖�/闀�" prop="_locations">
@@ -36,12 +20,7 @@
         />
       </el-form-item>
       <el-form-item label="鍦板潃" prop="location">
-        <el-input
-          show-word-limit
-          clearable
-          v-model="formObj.location"
-          placeholder="鍦板潃"
-        />
+        <el-input show-word-limit clearable v-model="formObj.location" placeholder="鍦板潃" />
       </el-form-item>
       <el-form-item label="缁忓害" prop="longitude">
         <!-- <el-input type="number" v-model="formObj.longitude" placeholder="缁忓害" /> -->
@@ -62,12 +41,7 @@
         />
       </el-form-item>
       <el-form-item label="鑱旂郴浜�" prop="contacts">
-        <el-input
-          show-word-limit
-          clearable
-          v-model="formObj.contacts"
-          placeholder="鑱旂郴浜�"
-        />
+        <el-input show-word-limit clearable v-model="formObj.contacts" placeholder="鑱旂郴浜�" />
       </el-form-item>
       <el-form-item label="鑱旂郴鐢佃瘽" prop="contactst">
         <el-input type="tel" v-model="formObj.contactst" placeholder="鑱旂郴鐢佃瘽">
@@ -80,9 +54,7 @@
       </el-form-item>
       <el-form-item label="鐘舵��" prop="online">
         <el-switch v-model="formObj.online" />
-        <span style="margin-left: 16px">{{
-          formObj.online ? '鍦ㄧ嚎' : '涓嬬嚎'
-        }}</span>
+        <span style="margin-left: 16px">{{ formObj.online ? '鍦ㄧ嚎' : '涓嬬嚎' }}</span>
       </el-form-item>
       <el-form-item label="缂栧彿" prop="index">
         <el-input-number readonly v-model="formObj.index" :step="1" :min="0" />
@@ -92,62 +64,71 @@
 </template>
 
 <script setup>
-import { defineProps, defineEmits, reactive, ref, watch } from 'vue';
+import { defineProps, defineEmits, reactive, ref, watch, computed } from 'vue';
 import { enumScene } from '@/enum/scene';
 import { enumLocation } from '@/enum/location';
 import sceneApi from '@/api/fysp/sceneApi';
 
 const props = defineProps({
   //鍦烘櫙鍩烘湰淇℃伅
-  formInfo: Object,
+  model: {
+    type: Object,
+    default: () => {
+      return {};
+    }
+  },
   //鏄垱寤烘垨鑰呮洿鏂板満鏅�
-  create: Boolean,
+  create: Boolean
+});
+
+// 鍦烘櫙鍩烘湰淇℃伅锛屽仛鐩稿簲鐨勬暟鎹牸寮忓寲
+const formInfo = computed(() => {
+  return parseSceneBaseInfo(props.model);
 });
 
 const emit = defineEmits(['onSubmit', 'onCancel']);
 
-const _formInfo = ref({});
 const sceneTypes = reactive(enumScene(2, false));
 const locations = reactive(enumLocation(false));
 const cascaderProps = reactive({
-  checkStrictly: true,
+  checkStrictly: true
 });
 const rules = reactive({
   name: [
     {
       required: true,
       message: '鍦烘櫙鍚嶇О涓嶈兘涓虹┖',
-      trigger: 'blur',
-    },
+      trigger: 'blur'
+    }
   ],
   _typeObj: [
     {
       required: true,
       message: '鍦烘櫙绫诲瀷涓嶈兘涓虹┖',
-      trigger: 'change',
-    },
+      trigger: 'change'
+    }
   ],
   _locations: [
     {
       required: true,
       message: '琛屾斂鍖哄垝涓嶈兘涓虹┖',
-      trigger: 'change',
-    },
+      trigger: 'change'
+    }
   ],
   longitude: [
     {
       required: true,
       message: '缁忓害涓嶈兘涓虹┖',
-      trigger: 'blur',
-    },
+      trigger: 'blur'
+    }
   ],
   latitude: [
     {
       required: true,
       message: '绾害涓嶈兘涓虹┖',
-      trigger: 'blur',
-    },
-  ],
+      trigger: 'blur'
+    }
+  ]
 });
 
 /**
@@ -158,92 +139,80 @@
 function parseSceneBaseInfo(s) {
   s._typeObj = {
     label: s.type,
-    value: s.typeid + '',
+    value: s.typeid + ''
   };
 
   s._locations = [];
   if (s.provincecode && s.provincecode.length > 0)
     s._locations.push([s.provincecode, s.provincename]);
-  if (s.citycode && s.citycode.length > 0)
-    s._locations.push([s.citycode, s.cityname]);
+  if (s.citycode && s.citycode.length > 0) s._locations.push([s.citycode, s.cityname]);
   if (s.districtcode && s.districtcode.length > 0)
     s._locations.push([s.districtcode, s.districtname]);
-  if (s.towncode && s.towncode.length > 0)
-    s._locations.push([s.towncode, s.townname]);
+  if (s.towncode && s.towncode.length > 0) s._locations.push([s.towncode, s.townname]);
 
   s.online = s.extension1 != '0';
 
   return s;
 }
 // 鍒涘缓鏂板満鏅�
-function createScene(formObj, func) {
+function createScene(v, success, fail) {
   return sceneApi
-    .createScene(formObj.value)
+    .createScene(v)
     .then(() => {
-      emit('onSubmit', formObj);
+      emit('onSubmit', v);
+      success();
     })
-    .finally(() => {
-      func();
+    .catch((err) => {
+      fail(err);
     });
 }
 // 鏇存柊鍦烘櫙
-function updateScene(formObj, func) {
+function updateScene(v, success, fail) {
   return sceneApi
-    .updateScene(formObj.value)
+    .updateScene(v)
     .then(() => {
-      emit('onSubmit', formObj);
+      emit('onSubmit', v);
+      success();
     })
-    .finally(() => {
-      func();
+    .catch((err) => {
+      fail(err);
     });
 }
-function submit(formObj, func) {
+function submit(v, success, fail) {
   // 琛屾斂鍖哄垝淇℃伅濉厖
-  const a = formObj.value._locations;
+  const a = v.value._locations;
   if (a[0]) {
-    formObj.value.provincecode = a[0][0];
-    formObj.value.provincename = a[0][1];
+    v.value.provincecode = a[0][0];
+    v.value.provincename = a[0][1];
   }
   if (a[1]) {
-    formObj.value.citycode = a[1][0];
-    formObj.value.cityname = a[1][1];
+    v.value.citycode = a[1][0];
+    v.value.cityname = a[1][1];
   }
   if (a[2]) {
-    formObj.value.districtcode = a[2][0];
-    formObj.value.districtname = a[2][1];
+    v.value.districtcode = a[2][0];
+    v.value.districtname = a[2][1];
   }
   if (a[3]) {
-    formObj.value.towncode = a[3][0];
-    formObj.value.townname = a[3][1];
+    v.value.towncode = a[3][0];
+    v.value.townname = a[3][1];
   }
 
   // 鍦烘櫙绫诲瀷淇℃伅濉厖
-  const b = formObj.value._typeObj;
-  formObj.value.typeid = b.value;
-  formObj.value.type = b.label;
+  const b = v.value._typeObj;
+  v.value.typeid = b.value;
+  v.value.type = b.label;
 
   // 鏄惁鍦ㄧ嚎淇℃伅濉厖
-  formObj.value.online
-    ? (formObj.value.extension1 = '1')
-    : (formObj.value.extension1 = '0');
+  v.value.online ? (v.value.extension1 = '1') : (v.value.extension1 = '0');
 
-  formObj.value.updatedate = new Date().toISOString();
+  v.value.updatedate = new Date().toISOString();
 
-  emit('onSubmit', formObj);
-
-  return props.create ? createScene(formObj, func) : updateScene(formObj, func);
+  return props.create ? createScene(v.value, success, fail) : updateScene(v.value, success, fail);
 }
 function cancel() {
   emit('onCancel');
 }
-
-// 鐩戝惉浼犲叆鐨勫満鏅熀鏈俊鎭紝鍋氱浉搴旂殑鏁版嵁鏍煎紡鍖�
-watch(
-  () => props.formInfo,
-  (nValue) => {
-    _formInfo.value = parseSceneBaseInfo(nValue);
-  }
-);
 </script>
 
 <style scoped></style>

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