| | |
| | | |
| | | var geometry = cylinder.geometry; |
| | | |
| | | const scale = _getScale(_minH, _maxH); |
| | | var minH = heights[0]; |
| | | var maxH = heights[0]; |
| | | for (let i = 0; i < heights.length; i++) { |
| | | const h = heights[i]; |
| | | minH = Math.min(minH, h); |
| | | maxH = Math.max(maxH, h); |
| | | } |
| | | |
| | | const scale = _getScale(minH, maxH); |
| | | for (let i = 0; i < coors.length; i++) { |
| | | var r = lnglats_GD[i]; |
| | | var lastP = lnglats_GD[i - 1]; |
| | | var p = coors[i]; |
| | | var h = (heights[i] - _minH) * scale + _minHeight; |
| | | var h = (heights[i] - minH) * scale + _minHeight; |
| | | if (heights[i] == -1) { |
| | | h = -1; |
| | | } |
| | |
| | | map.off('zoomend', onMapZoom); |
| | | |
| | | // 2.计算绘图高度的边界值 |
| | | if (merge != true) { |
| | | var minH = _minH < 0 ? heights[0] : _minH; |
| | | var maxH = _maxH < 0 ? heights[0] : _maxH; |
| | | for (let i = 0; i < heights.length; i++) { |
| | | const h = heights[i]; |
| | | minH = Math.min(minH, h); |
| | | maxH = Math.max(maxH, h); |
| | | } |
| | | _minH = minH; |
| | | _maxH = maxH; |
| | | } |
| | | // if (merge != true) { |
| | | // var minH = _minH < 0 ? heights[0] : _minH; |
| | | // var maxH = _maxH < 0 ? heights[0] : _maxH; |
| | | // for (let i = 0; i < heights.length; i++) { |
| | | // const h = heights[i]; |
| | | // minH = Math.min(minH, h); |
| | | // maxH = Math.max(maxH, h); |
| | | // } |
| | | // _minH = minH; |
| | | // _maxH = maxH; |
| | | // } |
| | | |
| | | // 5.绘制3D图形 |
| | | this.drawMesh(fDatas, factor, merge); |