| | |
| | | package com.flightfeather.uav.lightshare.service.impl |
| | | |
| | | import com.flightfeather.uav.common.location.LocationRoadNearby |
| | | import com.flightfeather.uav.domain.entity.GridCell |
| | | import com.flightfeather.uav.domain.entity.SceneInfo |
| | | import com.flightfeather.uav.domain.repository.SceneInfoRep |
| | | import com.flightfeather.uav.lightshare.bean.AreaVo |
| | |
| | | override fun searchByCoordinate(lng: Double, lat: Double, radius: Double): List<SceneInfo?> { |
| | | return locationRoadNearby.searchByRadius(Pair(lng, lat), radius) |
| | | } |
| | | |
| | | override fun searchByGrid(gridCell: GridCell): List<SceneInfo?> { |
| | | // 首先用网格中心点以及网格对角线的长度求取四至范围,筛选该范围内的场景点位 |
| | | // 再通过计算坐标点是否落在多边形内 |
| | | TODO() |
| | | } |
| | | } |