| | |
| | | return summary |
| | | } |
| | | |
| | | override fun generateMissionSummary(missionCode: String): MissionSummary.Summary { |
| | | val mission = missionRep.findOne(missionCode) ?: throw BizException("走航任务不存在") |
| | | val clues = sourceTraceRep.fetchList(mission.deviceCode, mission.startTime, mission.endTime, MsgType.PolClue) as List<PollutedClue?> |
| | | val summary = MissionSummary().execute(mission.startTime, mission.endTime, listOf(mission), clues) |
| | | return summary |
| | | } |
| | | |
| | | /** |
| | | * 生成走航任务清单(按时间和区域筛选) |
| | | * 根据时间范围和行政区划查询走航任务,并关联污染线索数据生成任务列表 |
| | |
| | | return generateMissionDetail(keyScenes, missionCluesData) |
| | | } |
| | | |
| | | override fun generateMissionDetail(missionCode: String): MissionInventory.MissionDetail { |
| | | val mission = missionRep.findOne(missionCode) ?: throw BizException("任务不存在") |
| | | val missionClues = sourceTraceRep.fetchList(mission.deviceCode, mission.startTime, mission.endTime, MsgType.PolClue) as List<PollutedClue?> |
| | | val realTimeData = realTimeDataRep.fetchData(mission) |
| | | val keyScenes = sceneInfoRep.findBySceneTypes( |
| | | listOf( |
| | | SceneType.TYPE19.value, |
| | | SceneType.TYPE20.value, |
| | | SceneType.TYPE21.value |
| | | ) |
| | | ) |
| | | return MissionInventory().generateMissionDetail(keyScenes, mission, missionClues, realTimeData) |
| | | } |
| | | |
| | | /** |
| | | * 生成走航任务详情(直接处理任务数据) |
| | | * 接收已关联的任务-污染线索-实时数据三元组,生成详细任务报告 |
| | |
| | | return generateClueByRiskArea(keyScenes, clues) |
| | | } |
| | | |
| | | override fun generateClueByRiskArea(missionCode: String): List<MissionRiskArea.ClueByArea> { |
| | | val mission = missionRep.findOne(missionCode) ?: throw BizException("任务不存在") |
| | | val pollutedClues = sourceTraceRep.fetchList(mission.deviceCode, mission.startTime, mission.endTime, MsgType.PolClue) as List<PollutedClue?> |
| | | val keyScenes = sceneInfoRep.findBySceneTypes( |
| | | listOf( |
| | | SceneType.TYPE19.value, |
| | | SceneType.TYPE20.value, |
| | | SceneType.TYPE21.value |
| | | ) |
| | | ) |
| | | return generateClueByRiskArea(keyScenes, pollutedClues) |
| | | } |
| | | |
| | | override fun generateClueByRiskArea( |
| | | keyScenes: List<SceneInfo?>, |
| | | pollutedClues: List<PollutedClue?>, |