| | |
| | | <!-- 场景基本信息编辑 --> |
| | | <template> |
| | | <FYForm |
| | | :form-info="_formInfo" |
| | | :rules="rules" |
| | | :useReset="true" |
| | | @submit="submit" |
| | | @cancel="cancel" |
| | | > |
| | | <FYForm :form-info="formInfo" :rules="rules" :useReset="true" @submit="submit" @cancel="cancel"> |
| | | <template #form-item="{ formObj }"> |
| | | <el-form-item label="场景名称" prop="name"> |
| | | <el-input |
| | | clearable |
| | | show-word-limit |
| | | v-model="formObj.name" |
| | | placeholder="场景名称" |
| | | /> |
| | | <el-input clearable show-word-limit v-model="formObj.name" placeholder="场景名称" /> |
| | | </el-form-item> |
| | | <el-form-item label="场景类型" prop="_typeObj"> |
| | | <el-select v-model="formObj._typeObj" placeholder="场景类型"> |
| | | <el-option |
| | | v-for="s in sceneTypes" |
| | | :key="s.value" |
| | | :label="s.label" |
| | | :value="s" |
| | | /> |
| | | <el-option v-for="s in sceneTypes" :key="s.value" :label="s.label" :value="s" /> |
| | | </el-select> |
| | | </el-form-item> |
| | | <el-form-item label="省/市/区/镇" prop="_locations"> |
| | |
| | | /> |
| | | </el-form-item> |
| | | <el-form-item label="地址" prop="location"> |
| | | <el-input |
| | | show-word-limit |
| | | clearable |
| | | v-model="formObj.location" |
| | | placeholder="地址" |
| | | /> |
| | | <el-input show-word-limit clearable v-model="formObj.location" placeholder="地址" /> |
| | | </el-form-item> |
| | | <el-form-item label="经度" prop="longitude"> |
| | | <!-- <el-input type="number" v-model="formObj.longitude" placeholder="经度" /> --> |
| | |
| | | /> |
| | | </el-form-item> |
| | | <el-form-item label="联系人" prop="contacts"> |
| | | <el-input |
| | | show-word-limit |
| | | clearable |
| | | v-model="formObj.contacts" |
| | | placeholder="联系人" |
| | | /> |
| | | <el-input show-word-limit clearable v-model="formObj.contacts" placeholder="联系人" /> |
| | | </el-form-item> |
| | | <el-form-item label="联系电话" prop="contactst"> |
| | | <el-input type="tel" v-model="formObj.contactst" placeholder="联系电话"> |
| | |
| | | </el-form-item> |
| | | <el-form-item label="状态" prop="online"> |
| | | <el-switch v-model="formObj.online" /> |
| | | <span style="margin-left: 16px">{{ |
| | | formObj.online ? '在线' : '下线' |
| | | }}</span> |
| | | <span style="margin-left: 16px">{{ formObj.online ? '在线' : '下线' }}</span> |
| | | </el-form-item> |
| | | <el-form-item label="编号" prop="index"> |
| | | <el-input-number readonly v-model="formObj.index" :step="1" :min="0" /> |
| | |
| | | </template> |
| | | |
| | | <script setup> |
| | | import { defineProps, defineEmits, reactive, ref, watch } from 'vue'; |
| | | import { defineProps, defineEmits, reactive, ref, watch, computed } from 'vue'; |
| | | import { enumScene } from '@/enum/scene'; |
| | | import { enumLocation } from '@/enum/location'; |
| | | import sceneApi from '@/api/fysp/sceneApi'; |
| | | |
| | | const props = defineProps({ |
| | | //场景基本信息 |
| | | formInfo: Object, |
| | | model: { |
| | | type: Object, |
| | | default: () => { |
| | | return {}; |
| | | } |
| | | }, |
| | | //是创建或者更新场景 |
| | | create: Boolean, |
| | | create: Boolean |
| | | }); |
| | | |
| | | // 场景基本信息,做相应的数据格式化 |
| | | const formInfo = computed(() => { |
| | | return parseSceneBaseInfo(props.model); |
| | | }); |
| | | |
| | | const emit = defineEmits(['onSubmit', 'onCancel']); |
| | | |
| | | const _formInfo = ref({}); |
| | | const sceneTypes = reactive(enumScene(2, false)); |
| | | const locations = reactive(enumLocation(false)); |
| | | const cascaderProps = reactive({ |
| | | checkStrictly: true, |
| | | checkStrictly: true |
| | | }); |
| | | const rules = reactive({ |
| | | name: [ |
| | | { |
| | | required: true, |
| | | message: '场景名称不能为空', |
| | | trigger: 'blur', |
| | | }, |
| | | trigger: 'blur' |
| | | } |
| | | ], |
| | | _typeObj: [ |
| | | { |
| | | required: true, |
| | | message: '场景类型不能为空', |
| | | trigger: 'change', |
| | | }, |
| | | trigger: 'change' |
| | | } |
| | | ], |
| | | _locations: [ |
| | | { |
| | | required: true, |
| | | message: '行政区划不能为空', |
| | | trigger: 'change', |
| | | }, |
| | | trigger: 'change' |
| | | } |
| | | ], |
| | | longitude: [ |
| | | { |
| | | required: true, |
| | | message: '经度不能为空', |
| | | trigger: 'blur', |
| | | }, |
| | | trigger: 'blur' |
| | | } |
| | | ], |
| | | latitude: [ |
| | | { |
| | | required: true, |
| | | message: '纬度不能为空', |
| | | trigger: 'blur', |
| | | }, |
| | | ], |
| | | trigger: 'blur' |
| | | } |
| | | ] |
| | | }); |
| | | |
| | | /** |
| | |
| | | function parseSceneBaseInfo(s) { |
| | | s._typeObj = { |
| | | label: s.type, |
| | | value: s.typeid + '', |
| | | value: s.typeid + '' |
| | | }; |
| | | |
| | | s._locations = []; |
| | | if (s.provincecode && s.provincecode.length > 0) |
| | | s._locations.push([s.provincecode, s.provincename]); |
| | | if (s.citycode && s.citycode.length > 0) |
| | | s._locations.push([s.citycode, s.cityname]); |
| | | if (s.citycode && s.citycode.length > 0) s._locations.push([s.citycode, s.cityname]); |
| | | if (s.districtcode && s.districtcode.length > 0) |
| | | s._locations.push([s.districtcode, s.districtname]); |
| | | if (s.towncode && s.towncode.length > 0) |
| | | s._locations.push([s.towncode, s.townname]); |
| | | if (s.towncode && s.towncode.length > 0) s._locations.push([s.towncode, s.townname]); |
| | | |
| | | s.online = s.extension1 != '0'; |
| | | |
| | | return s; |
| | | } |
| | | // 创建新场景 |
| | | function createScene(formObj, func) { |
| | | function createScene(v, success, fail) { |
| | | return sceneApi |
| | | .createScene(formObj.value) |
| | | .createScene(v) |
| | | .then(() => { |
| | | emit('onSubmit', formObj); |
| | | emit('onSubmit', v); |
| | | success(); |
| | | }) |
| | | .finally(() => { |
| | | func(); |
| | | .catch((err) => { |
| | | fail(err); |
| | | }); |
| | | } |
| | | // 更新场景 |
| | | function updateScene(formObj, func) { |
| | | function updateScene(v, success, fail) { |
| | | return sceneApi |
| | | .updateScene(formObj.value) |
| | | .updateScene(v) |
| | | .then(() => { |
| | | emit('onSubmit', formObj); |
| | | emit('onSubmit', v); |
| | | success(); |
| | | }) |
| | | .finally(() => { |
| | | func(); |
| | | .catch((err) => { |
| | | fail(err); |
| | | }); |
| | | } |
| | | function submit(formObj, func) { |
| | | function submit(v, success, fail) { |
| | | // 行政区划信息填充 |
| | | const a = formObj.value._locations; |
| | | const a = v.value._locations; |
| | | if (a[0]) { |
| | | formObj.value.provincecode = a[0][0]; |
| | | formObj.value.provincename = a[0][1]; |
| | | v.value.provincecode = a[0][0]; |
| | | v.value.provincename = a[0][1]; |
| | | } |
| | | if (a[1]) { |
| | | formObj.value.citycode = a[1][0]; |
| | | formObj.value.cityname = a[1][1]; |
| | | v.value.citycode = a[1][0]; |
| | | v.value.cityname = a[1][1]; |
| | | } |
| | | if (a[2]) { |
| | | formObj.value.districtcode = a[2][0]; |
| | | formObj.value.districtname = a[2][1]; |
| | | v.value.districtcode = a[2][0]; |
| | | v.value.districtname = a[2][1]; |
| | | } |
| | | if (a[3]) { |
| | | formObj.value.towncode = a[3][0]; |
| | | formObj.value.townname = a[3][1]; |
| | | v.value.towncode = a[3][0]; |
| | | v.value.townname = a[3][1]; |
| | | } |
| | | |
| | | // 场景类型信息填充 |
| | | const b = formObj.value._typeObj; |
| | | formObj.value.typeid = b.value; |
| | | formObj.value.type = b.label; |
| | | const b = v.value._typeObj; |
| | | v.value.typeid = b.value; |
| | | v.value.type = b.label; |
| | | |
| | | // 是否在线信息填充 |
| | | formObj.value.online |
| | | ? (formObj.value.extension1 = '1') |
| | | : (formObj.value.extension1 = '0'); |
| | | v.value.online ? (v.value.extension1 = '1') : (v.value.extension1 = '0'); |
| | | |
| | | formObj.value.updatedate = new Date().toISOString(); |
| | | v.value.updatedate = new Date().toISOString(); |
| | | |
| | | emit('onSubmit', formObj); |
| | | |
| | | return props.create ? createScene(formObj, func) : updateScene(formObj, func); |
| | | return props.create ? createScene(v.value, success, fail) : updateScene(v.value, success, fail); |
| | | } |
| | | function cancel() { |
| | | emit('onCancel'); |
| | | } |
| | | |
| | | // 监听传入的场景基本信息,做相应的数据格式化 |
| | | watch( |
| | | () => props.formInfo, |
| | | (nValue) => { |
| | | _formInfo.value = parseSceneBaseInfo(nValue); |
| | | } |
| | | ); |
| | | </script> |
| | | |
| | | <style scoped></style> |