package com.flightfeather.uav.common.utils
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import kotlin.math.PI
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import kotlin.math.asin
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import kotlin.math.cos
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import kotlin.math.sin
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object MapUtil {
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private const val Ea = 6378137 //赤道半径
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private const val Eb = 6356725 //极半径
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/**
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* 根据坐标点、距离和角度,获取另一个坐标
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* @param pos 坐标点(GPS系)
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* @param len 距离(米)
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* @param radian 弧度
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*/
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fun getPointByLen(pos: Pair<Double, Double>, len: Double, radian: Double): Pair<Double, Double> {
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val dx = len * sin(radian)
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val dy = len * cos(radian)
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val ec = Eb + (Ea - Eb) * (90.0 - pos.second) / 90.0
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val ed = ec * cos(pos.second * PI / 180)
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val lng = (dx / ed + pos.first * PI / 180.0) * 180.0 / PI
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val lat = (dy / ec + pos.second * PI / 180.0) * 180.0 / PI
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return Pair(lng, lat)
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}
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/**
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* 获取两个经纬度之间的角度(0度-360度)
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*/
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fun getAngle(lngA: Double, latA: Double, lngB: Double, latB: Double): Double {
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val a = ((90 - latB) * Math.PI) / 180;
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val b = ((90 - latA) * Math.PI) / 180;
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val AOC_BOC = ((lngB - lngA) * Math.PI) / 180;
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val cosc = cos(a) * Math.cos(b) + Math.sin(a) * Math.sin(b) * Math.cos(AOC_BOC);
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val sinc = Math.sqrt(1 - cosc * cosc);
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val sinA = (Math.sin(a) * Math.sin(AOC_BOC)) / sinc;
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val A = (Math.asin(sinA) * 180) / Math.PI;
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var res = 0.0;
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if (lngB > lngA && latB > latA) res = A;
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else if (lngB > lngA && latB < latA) res = 180 - A;
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else if (lngB < lngA && latB < latA) res = 180 - A;
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else if (lngB < lngA && latB > latA) res = 360 + A;
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else if (lngB > lngA && latB == latA) res = 90.0;
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else if (lngB < lngA && latB == latA) res = 270.0;
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else if (lngB == lngA && latB > latA) res = 0.0;
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else if (lngB == lngA && latB < latA) res = 180.0;
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return res;
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}
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/**
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* 获取两经纬度间的距离
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*/
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fun getDistance(lng1: Double, lat1: Double, lng2: Double, lat2: Double): Double {
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// lat1 = lat1 || 0;
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// lng1 = lng1 || 0;
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// lat2 = lat2 || 0;
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// lng2 = lng2 || 0;
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val rad1 = (lat1 * Math.PI) / 180.0;
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val rad2 = (lat2 * Math.PI) / 180.0;
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val a = rad1 - rad2;
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val b = (lng1 * Math.PI) / 180.0 - (lng2 * Math.PI) / 180.0;
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val distance =
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Ea * 2 * asin(
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Math.sqrt(
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Math.pow(
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Math.sin(a / 2),
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2.0
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) + Math.cos(rad1) * Math.cos(rad2) * Math.pow(Math.sin(b / 2), 2.0)
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)
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);
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return distance;
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}
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/**
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* 角度增减,确保角度处于0 - 360度之间
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* @param angle 原角度
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* @param offset 偏移量
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*/
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fun plusAngle(angle: Double, offset: Double): Double {
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val result = angle + offset;
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return if (result > 360) {
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result - 360;
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} else if (result < 0) {
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result + 360;
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} else {
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result;
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}
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}
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/**
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* 判断坐标点是否在多边形的四至范围内
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* @param point 坐标点
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* @param polygon 多边形坐标点数组
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*/
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fun inBBox(point: Pair<Double, Double>, polygon: List<Pair<Double, Double>>): Boolean {
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val x = point.first
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val y = point.second
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// 计算多边形顶点经度范围和纬度范围
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val xsSort = polygon.map { it.first }.sorted()
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val ysSort = polygon.map { it.second }.sorted()
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val xMin = xsSort[0]
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val yMin = ysSort[0]
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val xMax = xsSort[xsSort.lastIndex]
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val yMax = ysSort[ysSort.lastIndex]
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return x >= xMin && x <= xMax && y >= yMin && y <= yMax
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}
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/**
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* 判断坐标点是否在多边形的边上
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* @param point 坐标点
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* @param polygon 多边形坐标点数组
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*/
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fun onBorder(point: Pair<Double, Double>, polygon: List<Pair<Double, Double>>): Boolean {
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var res = false
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// 循环判断每一条边
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for (i in polygon.indices) {
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val p1 = polygon[i]
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val p2 = if (i + 1 == polygon.size) {
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polygon[0]
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} else {
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polygon[i + 1]
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}
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// 计算边的两个顶点纬度差和经度差的比值
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val k1 = (p2.second - p1.second) / (p2.first - p1.first)
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// 计算坐标点和其中一个顶点的纬度差和经度差的比值
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val k2 = (p2.second - point.second) / (p2.first - point.first)
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// 如果比值相同,说明三个点在同一直线上,即坐标点在边上
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if (k1 == k2) {
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res = true
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break
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}
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}
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return res
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}
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/**
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* 判断坐标点是否在多边形内部(射线法)
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* @param point 坐标点
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* @param polygon 多边形坐标点数组
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*/
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fun inPolygon(point: Pair<Double, Double>, polygon: List<Pair<Double, Double>>):Boolean {
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val x = point.first
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val y = point.second
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var j = polygon.size - 1
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var odd = false
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for (i in polygon.indices) {
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if (
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((polygon[i].second > y) != (polygon[j].second > y))
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&& (x < ((polygon[j].first - polygon[i].first) * (y - polygon[i].second)
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/ (polygon[j].second - polygon[i].second) + polygon[i].first))
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) {
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odd = !odd;
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}
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j = i;
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}
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return odd
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}
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/**
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* 判断坐标点是否在多边形内部
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*/
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fun isPointInPolygon(point: Pair<Double, Double>, polygon: List<Pair<Double, Double>>): Boolean {
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if (polygon.size < 4) throw IllegalArgumentException("not a polygon")
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// 不在四至范围内,则一定不在多边形内
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if (!inBBox(point, polygon)) return false
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// 在多边形边上,也认为在多边形内
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if (onBorder(point, polygon)) return true
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// 计算是否在多边形内部
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return inPolygon(point, polygon)
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}
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}
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